![]() ![]() ![]() The futuristic design gave the game a bit of an identity of its own rather than another obvious attempt at trying to branch off of Mario’s success. With Riders, Sonic Team decided to use the experience they had gained from Sonic Adventure and Heroes and create a Sonic title that had its own story, but with everything revolving around racing: hover-board racing to be exact. With that in mind, it’s easy to see why almost a decade had passed before it was decided to give the series another shot at the racing genre. ![]() Neither of these titles were considered truly successful. Previously, Sonic Team tried to have Sonic & company race in cars in Sonic Drift and then on-foot in Sonic R. Sonic Riders was the first racing game in the series in 8 years. As SEGA’s third attempt at trying to get the Sonic series into the racing genre, and the kick-off for the Blue Blur’s 15 th anniversary, Riders had a lot of weight to carry on its shoulders. In today’s episode, we’ll be taking a look at the 2006 release of Sonic Riders. For this episode, we’re taking things back to the realm of fantasy specifically, the world of Sonic the Hedgehog.īack in episode 3, we featured Sonic Heroes. In the last episode, we featured SCS Software’s open-world truck driving simulator, 18 Wheels of Steel: Convoy. ![]()
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